When the first iPhone launched, the idea of interacting with a small device using multi-touch gestures was quite new.
This is where I’d like to talk about the world of hi-fi prototyping from my perspective as a designer, busting some key misconceptions and sharing what I’ve ...
Understanding eXperience Design to carry out your own design projects
An illustrated guide on the different ‘resolutions’ of user flows, and when to use them.
Framer X’s powerful new interactive tool lets you design tons of interactions, from simple swipe gestures to 3D numeric pickers.
Adobe’s own tool for today’s digital designer is Adobe XD, augmenting their existing products (Photoshop/Illustrator) with the ability to prototype, design, ...
This article will look at how we can use words to guide our design process. We’ll start by understanding what ‘content-first’ design is, what content to star...
AdobeXD recently made a big splash during their announcement because of a few unique features, including the “Repeat Grid.” This magical button that turns an...
A detailed look at two opposing narratives emerging in the design tool space
Building even modest functionality and aesthetics into a prototype can take time and money. Is it necessary to build out an interactive high-fidelity prototy...
As an icon creator, I tried to use XD to create icons from scratch and to apply them to a new user interface. In this tutorial, I want to guide you through t...
A few strong arguments on why we need to design on paper but always test with a screen